It just makes the game borderless and stretches the window, resulting in blurry pixels. Borderless Gaming does not have integer scaling. ( and those are free )No, it doesn't do the same thing. Originally posted by TemmieNeko:windows borderless gaming does the same thing, as does thew fullscreenizer. Nvidia offers DSR and an upscaling/descaling option where it will run at a higher display than your monitor, and descale to your size, and apply some AA to it ( the dsr smoothness ) Lossless scaling just upscales ( and not accurately, you get posterization effects with most games ) leaving no crisp detail, just muddied rounded off edges. windows borderless gaming does the same thing, as does thew fullscreenizer. Depending on your resolution you might get a bit more black borders, but the pixels should be perfect and not blurry. Originally posted by Citronvand:I have a 1440p monitor and when I enabled fullscreen the game looked like this: Start the game, set the game options to windowed and resolution to 1x. Was pretty cheap when I bought though, 2€. There is a free demo version you can try, not sure if it has all the features though. Maybe there's a cheaper alternative, but this works for me. I don't have one, so I had to use the software. BLASTER MASTER ZERO SPRITES SOFTWARESadly the game doesn't provide integer scaling (It really should) but you can use the "lossless scaling" software and I also think you can enable integer scaling in the nvidia control panel if you have a graphics card in the 2000 series. There is a fix for it though, you have to enable integer scaling. Looks pretty ♥♥♥♥♥♥ and doesn't even cover the whole screen. I have a 1440p monitor and when I enabled fullscreen the game looked like this:
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